Classroom
A classroom invention lab

Education research

Start with the evidence. These resources help us ask whether a tool addresses a real learning need.

Hardware and technology

Documentation and tools for building, rather than a shopping list.

People and projects

Examples of what others have made and shared. Inspiration is not evidence that a product improves learning.

Communities

Places to learn, share problems and find people who make and repair things.

Artificial Intelligence (AI)

Explore understanding and building with AI, rather than a directory of subscriptions. Open-source code and open-weight models are different; check each project and model licence.